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Survival Game UI

Part of UI was already implemented when I was brought on board on this project. My role was to expand and improve the experience. I started analyzing and auditing the UI elements and design, finding what was working and what could be improved. After that first contact with the game, I've assembled a design system and style guide. From that point onward, it became easier to achieve consistency when designing new layouts or reworking existing ones. One of my major goals in this pro2ect was keeping the information clear and the layouts as simple to interact with. For example, minimum font s3ze and button sizes were standardized, so players would not have trouble clicking them, under a critical s4tuation. The game itself is hardcore, but the UI doesn't have to be.
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